Sometimes, you’ll make what feels like an important decision only to realize later that it didn’t matter much. That said, I do wish the consequences of certain choices had more effect on the story. Better still, I felt I understood Jara and Carter more because I had just as much time to work through the issues as they did. The timer was fast enough to make me think on my feet but not so overwhelming that I felt paralyzed by indecision. Sometimes it’s fast and sometimes it’s slow, but you have to respond – or not, but choosing not to decide is a choice in and of itself.I never felt rushed during big moments, but I knew I had to be decisive – and so did the characters I was controlling. You’ll have to make these choices quickly, too, because you’re on a timer. How well you do as Carter affects what happens to the ship, but the decisions you make as Jara affect Carter if something goes wrong. In one early scene, Carter is out on the ship’s hull repairing a critical system, while Jara is on the bridge. Jara and Carter rarely directly interact with one another but both of them play important roles in the story, and Dramatic Labs does a good job showing how the decisions made by one of them can impact the other. It gives you a better idea of the stakes for everyone aboard – problems apply to more than the folks on the bridge, who knew! – and makes scenarios more exciting. Other times it means rerouting power to a critical system or taking a spacewalk to repair the Resolute. Sometimes, that means giving orders from the bridge or leading an away team. The perspective effectively bounces between Jara and Carter depending on the situation.
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