![]() ![]() Shield Zombies with their force fields can trigger the mine without being affected (however, it will destroy the shield and damage zombies caught in the area anyway). They can also be planted in the back to stop zombies carried by pterodactyls.Īvoid using Potato Mine against Shield Zombie, Troglobite, Excavator Zombie, and Arcade Zombie. In Jurassic Marsh, Potato Mines are useful for stopping zombies armed by T. In Neon Mixtape Tour, Potato Mines can be used to combat Punk Zombies and MC Zom-Bs as they cannot move or instantly destroy him, and have relatively low health. It is best to plant Potato Mine near or on a gold tile, as the explosion will also nuke the tent. They are also useful as a distraction against Imp Porters who are about to set up their tent. In Lost City, Potato Mines can be planted to stop swarms of Lost Pilot Zombies from approaching your defenses. Like in the original game, two Potato Mines can kill a normal Gargantuar, and if followed with an instant kill most Gargantuars will instantly be defeated without even throwing their imps. Potato Mines are highly useful for catching flying zombies that are about to land such as Swashbuckler Zombie, Dodo Rider Zombie, and Super-Fan Imps. This can be useful against Gargantuars and other high toughness zombies. Using Plant Food on a Potato Mine will arm him instantly, and spawn armed dupes. Potato Mine functions the same way as in the original game but faces competition from Primal Potato Mine, who costs more and is unlocked very late into the game, but arms in five seconds and does higher damage in a larger area. It is a alternative choice to place plants with low sun cost such as Puff-shroom in front of Potato Mine to prevent zombies from eating Potato Mine. Plants that have freezing or decelerating abilities such as Iceberg Lettuce, Snow Pea, Sap-fling, Stallia, or Draftodil also provide Potato Mine with sufficient arming time, but such plants do not do well in gathering zombies. Defensive plants such as Wall-nut, Tall-nut, Infi-nut, or Primal Wall-nut can buy Potato Mine additional time for arming, as well as gather more zombies to increase Potato Mine's efficiency. Potato Mine should be planted at least three squares or more in front of zombies with Basic speed in order to explode right when the threat approaches him. However, his arming period greatly hampers his usefulness in the long run, as the massive amount of threats will give Potato Mine little time to arm himself. Potato Mine gains another 50% more attack power and health (250% of initial).īecause of his low cost and early availability, Potato Mine can be effective in the early part of the level for neutralizing the first few zombies, especially if the enemies in question are Conehead or Buckethead Zombies, who will pose serious difficulty against more conventional offensive plants. Potato Mine gains another 50% more attack power and health (200% of initial). Potato Mine gains 50% more attack power and health (150% of initial). ![]() When costumed and fed with Plant Food, Potato Mine will launch three additional Potato Mines instead of two. ![]() When boosted by Bombard-mint, Potato Mine's arming time is reduced to 1 second, he will launch 5 clones regardless of level, and his explosion damage is increased to 2400 damage. When given Plant Food, Potato Mine will instantly arm himself (if he hasn't already) and launches up to 2 armed copies of himself onto available tiles. What? He's just a shorty? You haven't seen his body, have you? Wanna see it? Potato Mine is a good hard-working comrade, as he would still enjoy it even when working in a hot environment. Plant feature: brown plant, armed family, short ![]()
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